Collect all 13 stones to get an ability that lets you freely swap between them!
The Apprentice: Regain 0.25 flat magicka per second
The Atronach: Gain 5% magic resistance
The Lady: Buy/sell prices are 10% better
The Lord: Regain 0.25 flat health per second
The Lover: Potions last 10% longer
The Mage: Gain 25 magicka
The Ritual: Summons and undead thralls last 20% longer
The Serpent: Poisons are 10% stronger
The Shadow: Sneaking is 10% more effective and your footsteps are 10% quieter
The Steed: Regain 0.25 flat stamina per second
The Thief: Gain 25 stamina
The Tower: Reflect 10% of physical damage taken
The Warrior: Gain 25 health
Your birthsign is chosen at character creation and is permanent
Increase Magicka by 100
Regenerate 5 Magicka per second
-25% magic resistance until you master a spell school
Increase Magicka by 200 (300 once you've mastered a magic school)
Gain 30% Magic Absorb
Do not lose magicka on hit
Magicka can only be restored by Magical Sources (i.e. Restore Magicka potions, Circle of Entropy spell, etc)
25 health and stamina
40% stamina regeneration (doubled when mastering a Warrior skill)
Removes the stamina and magicka regeneration penalties for running.
10% magic resistance
150 armor rating
25% weakness to fire (until a Warrior skill is mastered)
40% stamina regeneration
25% chance to avoid physical damage
25 fortify speech
5% fortify shouts, (additonal 5% after mastering speechcraft)
Increase Magicka by 150
10% stronger spells (doubling to 20% when mastering a magic school)
You gain 3 powers
Blessed Fire - Turn undead up to level 50, 30 seconds, 100 foot area
Dead Horde - Reanimate Undead up to level 50, 300 seconds, 100 foot area
Salvation - Restore Health 500 points, 100 foot area
10% stronger enchanting when you master Enchanting
15% armor penetration
50% resistance to poison (doubles at lvl 40)
Most paralysis effects don't affect you
Gain Serpents Curse power - Dispel, Paralyze 5 sec, Poison damage 5 points for 30 seconds, Magical damage 5 points for 30 seconds
You are 50% harder to detect
Can sneak unperked
Movement noise reduced by 30%
Gain Moonshadow Power - Invisibility 60 seconds, auto-recast on sneak
Gain 5% armor penetration when mastering sneak, wayfarer, or finesse
50 stamina
10% movement speed and sprint speed
25 carry weight
Regenerate 1 stamina per second after masting a warrior skill
Lockpicks are 30% more durable
Lockpicking expertise increase by 2
Pickpocketing is 30% more likely to succeed
You are 30% harder to detect
Can sneak unperked
10% chance to ignore physical damage
Poisons gain an additional dose after mastering Alchemy
Prices are 20% more favorable
50 carry weight
Lockpicks are 40% more durable
Gain 4 lockpicking expertise
Can pick easy locks in plain sight undetected
Gain 10% damage reflection when mastering a defensive skill
50 health
10% physical damage
5 melee and ranged armor penetration (doubled when mastering a Warrior skill)
10 unarmed damage